A rainy Friday morning at PAX Scarf Get! The show floor - seems larger than last year A battle-robot Gunther and Iain playing Small World Pokémon Black & White A giant pikachu balloon More show floor Still more show floor L to R: Sarge, katre, Gunther, Iain, back of Victor's head L to R: Gunther, Iain, Rob, Victor (and the back of katre and Sarge) The "Dialogue as Gameplay" panel The "Dialogue as Gameplay" panel The "Dialogue as Gameplay" panel The single-slide powerpoint presentation introducing the panel Warhammer gaming area Another shot of the warhammer gaming area View from the hotel room window, Friday was still overcast in the afternoon Another hotel window shot The IF Suite, room 846 at the Westin Waterfront The IF Suite; L to R: Sarah, Sam, Aaron, Duncan Zarf Clockwise: Zarf, Nitku, Aaron, Duncan, Victor, Jacq's head The "Non-gamers gaming" panel in the IF Suite Kevin Wilson's Civ game being played on the PAX floor A couple of the models used for wargaming A close-up of one of the wargaming models. This hotel labeled their 13th floor "13". I'm impressed. This was my view Saturday morning waiting in the Main Theatre queue for Tycho 'n Gabe's "make-a-strip" panel Waiting for the show to start Mike (standing), and Jerry (sitting) get going with the Monday strip The Alcott room, showing the PR-IF poster outside Equipment set-up Jonathan Guberman assembling the Automatypewriter A view of the rear of the Automatypewriter Dave puts some finishing touches on Zifmia The "Setting as Character" panel: zarf, Sarge, and Rob from ifMUD, and Dean Tate from Harmonix Rob explaining a finer point of setting. Mingling in the Alcott room More Alcott Mingling Taleslinger & Jacqueline Jacq introducing Jim Munroe's "Everybody Dies" playthrough Jacq with a background-zarf Jacq handing off the "Everybody Dies" to the crowd Playing "Everybody Dies" Aaron reading the character of Graham during the "Everybody Dies" IF Play event Jim Munroe answering questions about his "Everybody Dies" game Jim Munroe answering questions about his "Everybody Dies" game Jim Munroe answering questions about his "Everybody Dies" game Sam, Duncan, and Victor playing the card game "Gloom" A close-up of the play table Sarge, Miseri, Val, and Sam playing "Dark Overlord" Miseri inventing an interesting story Sam and Sarge contemplate their next move in "Gloom" IF Demo Fair: Jacq tries out a demo as Gunther and Sam look on IF Demo Fair: Duncan playing an entry IF Demo Fair: Gambit, the 'procedural puzzle making' demo IF Demo Fair: Gambit, the 'procedural puzzle making' demo IF Demo Fair: Nitku demos 'Vorple' IF Demo Fair: Aaron's demo being played IF Demo Fair: Sarah demos her 'you are here' framework IF Demo Fair: Jonathan shows the Automatypewriter in action IF Demo Fair: Nick discusses his Curveship authoring tool IF Demo Fair: Nick shows Curveship in action IF Demo Fair: Dave working on Zifmia IF Demo Fair: Title Generation IF Demo Fair: Procedurally-generated puzzles ("Gambit") IF Demo Fair: Aaron's 'What if I'm the Bad Guy' in action IF Demo Fair: IF Demo Fair: Life Flashes By? IF Demo Fair: Desiring Flights IF Demo Fair: inky tries one of the demos IF Demo Fair: Life Flashes By again? IF Demo Fair: Gunther checks out "Snow" IF Demo Fair: Jacq plays Desiring Flights IF Demo Fair: Aaron tries one of the entries IF Demo Fair: Alec Thomson explains some of the inner workings of Gambit IF Demo Fair: inky and Victor puzzle out a demo IF Demo Fair: Victor and inky work on it a bit more (background: katre checks out Gambit) IF Demo Fair: zarf takes some down-time IF Demo Fair: Sam playing a Vorple-based game The speed-IF criteria